B.S., Institute for Interdisciplinary Information Sciences (Yao Class), Computer Science
Relevant Courses
Physics-Based Simulation (A)
Advanced Computer Graphics (A+)
Operating Systems and Distributed Systems (A)
Computer Architecture (A)
Introduction to Computer Systems (A)
Numerical Analysis (A-)
General Physics (A/A+)
Research Experience
Hao Su Lab, University of California San Diego, Research Intern02/2025 - 08/2025
Project: Latte Art Optimization, Advisor: Prof. Hao Su
Developing a differentiable two-fluid SPH simulator coupled with a differentiable renderer to optimize the generation of latte art and analyzing gradient error in differentiable SPH. Leveraged NVIDIA Warp to achieve GPU acceleration. [Paper]
Studied various fundamental simulation algorithms and gained research experience. Explored the motion of water striders on the water's surface.
Projects
Two-Way Fluid Solid Coupling05/2024 - 07/2024
Implemented two-way fluid-solid coupling in the variational framework based on the paper by Batty titled "A fast variational framework for accuratesolid-fluid coupling", developed independently. [2D Version Repository][3D Version Repository]
Stable Fluid10/2023 - 01/2024
Implemented an Eulerian fluid simulator featuring a matrix-free Conjugate Gradient (CG) solver, developed independently. The simulation part is implemented with C++ and the rendering part is implemented with PBRT-v4 and Python. [Repository]
Cloth Simulation05/2024 - 06/2024
A course project to simulate cloth dynamics using FEM, based on a C++ framework from the TA.